sábado, 3 de setembro de 2011


Wasn't really happy with this last one liminances.
This Ground stages have 3Parallax scrolling that like this would 'scroll looking' better:

One more stage colours/luminances it's done:



An A8 vs C64 pictures to 'start with':


All the other screens of this 'type of' stages screens can be found here:
http://www.atariage.com/forums/topic/177261-sub-hunter-on-c64-now-ported-to-cpc-when-a8-version/page__st__100


Greets.
José Pereira.


sexta-feira, 2 de setembro de 2011

Lots of shapes just to show the 'PRIOR0' to get any colours/almost all luminances possible on Enemys.
Here there are by now 29colours with 6Enemys but ther's screens with a maximum of 8Enemys that will get something like 33colours maximum!


quarta-feira, 31 de agosto de 2011


Long time without no Updates, but I get yesterday all the C64 code, Gfxs, sprites, Loading/Intro&Final screens from the original C64version.
Frank Gasking, the C64 gfxs. Man kindly send them to me (with some CPC gfxs. also). My great, great Thanks to him.

That's why I will know re.start this again but with step by step and all in a way that it can be used by a coder, if anyone is interested.
I am going to update here and at my Sub Hunter's Blog (here on the bottom of my Posts there's a direct acess to this Blog :arrow: )

The first Bottom and some all screen of one(s) of the Levels are already re-done into A8:

segunda-feira, 28 de fevereiro de 2011

Hi, the Level1 is almost done (just the bottom Ground part Borders to cover...)

And I get one more colour onto the sprites: a Middle Gray.
This is a PF that I have in all the Screens.
This is saying that mostly of the Sprites will have now 4colours, instead of the traditional 3colours: PM, ORED, PF0-White, PF2-MiddleGray.

sexta-feira, 25 de fevereiro de 2011

MY FIRST TRY AT LEVEL1:

In A8 the Screen is 48wide Mode and now I'll have to design all the Gfxs. pixels on the Borders,
but I think it looks great...
And better when all the sprites coloured.

quinta-feira, 24 de fevereiro de 2011

ENEMYS SPRITES (general idea)

C64 sprites are 12pixels wide maximum.
Here I have 10/11/12 sizes according to wich Enemy and/or shapes.

In A8 using a PM for each I only have 10pixels wide available.
Many fits but others don't... What to do in the 11/12pixels wide?
Depends the Enemy/shape in particular:
-> re-size to 10pixels
-> re-size to 11pixels where 1pixel are just PFs
-> Just use the same C64 shape but get the outside/more than 10pixels as only PFs.


On this Level2 screen I just re-size the Enemy Submarines into 11pixels where the last/backs pixels are just PF0-White-(0,14) and PF2-Middle Gray-(0,8), but also to look good, the Top part of them have the Border Line as PF2:

Our SUB, SHOOTING and BOMB

Like I said on the previous Post the only colour that need to be the same for all the Game it's PF0: White.
According to this:

-> OUR SUBMARINE:
Colours:PM1-(9,6)/Ored PF0-(9,14)/PF0-(0,14) & Backs 2pixels:M0-(7,6)/Ored PF0-(7,14)/PF0-(0,14)

-> (Horizontal) SHOOTING:
Colours: P0-(7,6) / Ored PF0-(7,14)  / PF0-(0,14)

-> (Down) BOMB:
If it is going down, then it's not at the same Line as our Submarine, this way it can have use the same PM as the majour used on it: P1 (only need a Player, not need to use a Missile).
And because it's not on the same Line it can have a different Luminance (I think that the Majour colour (nº9) have to be the same as our sub to give this Metalic looking (a bit like the good looking of the Submarine in MaPa's OCEAN DETOX. Thanks MaPa that is a good choosen colour for a Sub in the a8 great Pallete!)
This time P1-(9,4) / Ored PF0-(9,14) / PF0-(0,14)


Just PMs.: Just PFs.:

Game PFs.

The Game have multiple DLIs./scrollings.
All colours are possible and just PRIOR0 correctly and I will have good looking Enemys.

Only one colour need to be the same for all the Game:
PF0: White - (0,14)

White colour will be the Lighest/inside colour on all the Sprites.
Also will be the Ored colour for PMs. 0&1.

First screen

Just done a Level2 screen because it's the more simple...
Now I will do things correctly, step by step.
The begining will be colours basis PFs. for all the Game.